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#1 Re: iOS Games » About MARVEL Future Fight of mfi controller support » Oct 03 5:21 AM
I like this game! I also like Doodle Jump
#2 Re: iOS Games » Games that NEED MFi Controller Support! » Oct 02 6:40 AM
Great list! Controller support can really enhance the Krunker gaming experience on iOS. It's awesome to see titles like Goat Simulator finally catching up. Can't wait to see if others follow suit!
#3 Re: MFi Controllers » Gamevice and emulators » Sep 25 2:46 AM
The Among Us Gamevice controller is generally compatible with many iOS emulators, including GBA4iOS and PPSSPP. However, specific compatibility can vary, so it's best to check user experiences or forums for confirmation before purchasing.
#4 Re: iOS Games » Games that NEED MFi Controller Support! » Sep 25 2:34 AM
Many iOS games would greatly benefit from proper controller support, enhancing gameplay significantly. Titles like Sine Mora, Among Us , Castle of Illusion, and Deus Ex: The Fall are prime examples where controller integration could elevate the gaming experience.
#5 Re: iOS Games » About E3 games(Torchlight Mobilea and Titan Quest) » Sep 23 9:20 PM
It's exciting to hear about the upcoming Drift Hunters iOS versions of Torchlight Mobile and Titan Quest! Contacting the developers to express interest in MFi controller support could encourage them to implement it.
#6 Re: iOS Games » Skyline Skaters » Sep 23 7:11 PM
It sounds frustrating to encounter a game that lacks MFi support, especially when you were expecting it to be compatible with your controller. If the developers are unaware of Among Us feature, it might be worth suggesting they update their game to include it. Removing it from the list could help prevent others from having the same disappointment. It's essential for developers to keep up with features that enhance gameplay, especially for mobile users who rely on MFi controllers for a better experience.
#7 Re: Apple TV » Cueist - hit pool/snooker game on Apple TV gets MFI Controller support » Sep 23 7:08 PM
I totally get what you mean! There's something exhilarating about the physicality of using a remote, making every shot feel dynamic and fun. The precision of a controller is great for serious gameplay, but I love the idea of mixing it up. It’s all about the vibe of the What Beats Rock game!
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