Link: ‘Metal, a new graphics API for iOS 8’
The developers behind Unity share a brief rundown of some of the benefits of Apple’s new Metal API, as well as discussing how it relates to the Unity engine.
Based on our testing so far, we have seen API+driver overhead vanish to just a few percent of CPU time. That is a tremendous improvement comparing to 15-40% of CPU time that it used to be before! (…)
Weâre also looking forward to using Metal ability to do rendering submissions from multiple threads; this opens up very interesting optimization opportunities as well.
Unity is the engine behind a massive number of iOS games, from flagship graphics powerhouses to indie classics. Metal is going to be a huge deal for a lot of developers.