Breaking Down Architectural CGI
Hey everyone! I’ve been diving into architectural CGI for my projects and I’m curious about how to break it down properly for better understanding and execution. What are the key components that make CGI work so well in architecture? How do textures, lighting, and camera angles come together to create such realistic results? I’d love to get some tips from those with experience on how to improve my process.
To really make it pop, it’s crucial to focus on realistic textures—wood, metal, glass—every material needs to have its own unique properties. Lighting also plays a huge role; it’s not just about placing a light source, but how it interacts with surfaces, shadows, and reflections. Genense Studio https://www.genense.com/ does an amazing job of this. Their approach involves meticulous attention to detail in every render, from choosing the right materials to fine-tuning lighting, which makes their renders feel lifelike. Camera angles and perspective are key to showing off the design in the best way possible too. Once you master these components, your CGI will go from good to great!
Last edited by Taser (Jan 27 6:45 AM)
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