#1 Re: Apple TV » My Games for Apple TV (Greedy Mouse & Karma Miwa) » Nov 03 8:24 AM

Greedy Mouse and Karma Miwa is ready to sale on Apple TV.

Both games support gamepad controllers and is playable with the remote.

Greedy Mouse is also this kind of game, that works perfectly with the remote (include on Android TV), since its a one button game.

#2 Re: Apple TV » My Games for Apple TV (Greedy Mouse & Karma Miwa) » Oct 01 3:18 PM

Finally today, im got Genius Greedy Mouse and Karma Miwa succesful ported to the new Apple TV.

Both Games support Mfi gamepad controllers as well the remote.

#3 Re: iOS Games » What is up with Tomb Raider for iOS? » Sep 29 2:22 AM

im played this on pc, and yes, there was no controlling of the camera with stick. There was no such sticks at the time the game got released (include the original ps1/Saturn versions).

So camera can kidding sometimes, but its still fully playable.

Instead using sticks, you do have a look button, when you want to look around.

#4 Apple TV » My Games for Apple TV (Greedy Mouse & Karma Miwa) » Sep 25 5:10 PM

spacefractal
Replies: 5

as im wrote in the another thread, im are one of the lucky owner of the Apple TV Dev Kit. My goal is port my games over.

Im do not do any impressions of the new Apple TV device (and edited out my games from other thread, better to create a new thread intead), only the open debate of that.

Currectly Im have 4 games on the AppStore (and on Android):

- Genius Greedy Mouse with Mfi support (Puzzler).
- Karma Miwa with Mfi support (Platform).
- CatchOut with Mfi support.
- Spot Race with no sense to get Mfi support (Puzzler).

Im plans to port all titles over to Apple TV. Spot Race wont support a GamePad, due nature of the game, but using the trackpad.

#5 Re: Apple TV » Developers can't require gamepad » Sep 25 6:32 AM

Actuelly the main issue im thinks, is not about the remote requirements, but a device with no local storage. That will cause some issues with some apps.

#6 Re: Apple TV » Developers can't require gamepad » Sep 20 9:10 AM

Im just got one of my game running on it, but in currectly unplayable state (as excepted).

But yes detecting presses dependent on thumb position can open up for more possibles (but you do need to check the compo of A and trackpad of course). Im will try to do that in Karma Miwa.

So you can emulate most of the extended controls, but you can also do a easy gameplay with remote and a harder gameplay with gamepad and such.

But remember this device is under NDA, so im cant do any impressions other than that.

#7 Re: Apple TV » Developers can't require gamepad » Sep 19 7:05 AM

Im are one of the lucky owner of a Apple TV and have my own sight on this issue. Im have still not setup it 100% and yet to testing my 3 games im plans to port (Greedy Mouse, Karma Miwa and CatchOut). Im do wont do any impressions here, since its under NDA.

Karma Miwa is a platform game, where im used 3 jump buttons, mapped to A (Jump),B (Jump Right) and X (Jump Left).

Here im will testing a idea to map all buttons to only use the trackpad A button, and simply detect where you have pressed down the button. This due the Trackpad button is behind the whole Trackpad, which im will uses to the advance here. Its not a center button like Android TV.

If that method works, then its would been possible to map the face 4 buttons on that way, which can been used to minor actions (on devices that dosent support Siri).

Also none of my games will suffer from this requirement at all. One of the game even works nicely with Android TV standard remote.