Terry Cavanagh’s Super Hexagon is an all-time classic arcade game; part of the new school of tough-as-nails instant-death reaction games. If you’ve somehow missed out on this gem, it’s currently free right now. You’d be crazy not to give this one a download.
Two of the best MFi controllers so far, the SteelSeries Nimbus and Horipad Ultimate, are now available at a shockingly reasonable $49 price. The only problem: neither of these controllers have any way to attach an iPhone. The only recent iPhone-optimized controller, the iPhone Gamevice, was an unfortunate disappointment compared to the iPad model.
Well I have some potentially game-changing news for iPhone gamers. Thanks to a tip from one of my readers, I went ahead and bought a third-party grip – the Nyko Grip for Xbox One – to try with the SteelSeries Nimbus. And despite a few serious issues, it’s an excellent experience compared to the other options. At less than $10, it’s an essential buy for iPhone gamers with the Nimbus.
Let’s get the downsides out of the way first. Because I’m on vacation, I’ve only been able to test this clip with the Stratus XL, Horipad Ultimate, and Nimbus. Of those, it was only compatible with the Nimbus – the other controllers simply aren’t sized correctly for the clip.
Even the Nimbus didn’t work perfectly. The Pause / Menu button is completely inaccessible, and the rear pairing and power switches are difficult to reach. Still, the vast majority of MFi controller compatible games allow you to pause by pressing somewhere on the screen, so it isn’t that big of an issue.
Look past those issues, and you’ll find an excellent controller. This clip’s build quality is first rate. It’s sturdy – as sturdy as the clips designed for the Speedy and CTRLi controllers. The body of the clip is made from a high quality plastic, the adjustable thumbscrews are metal, and the bands used to attach the grip to the controller are thick rubber.
While this Nyko grip may not be compatible with many MFi controllers, it is compatible with pretty much any iOS device you’d want to use. Every iPhone works, with or without cases. Heck, it opens wide enough to support an iPad Mini, if you’re crazy like that.
The Nyko grip has one huge advantage over every other MFi controller’s grip: an adjustable angle which allows you to position your device anywhere from 90 degrees to perfectly flat. The controller grips officially designed for MFi controllers all hold the phone at much too steep of an angle for my taste, so in my view, this feature alone makes the Nyko clip a great choice.
For under $10, I have absolutely no reservations about recommending this. Even without the menu button, I’d rather use the Nimbus+grip combination than any other controller with a built-in grip. The Nimbus is simply a better controller than otherBluetoothcontrolleroptions (even thebestones), and as jankey as the Nyko grip is with the Nimbus, it still beats the “official” choices.
Amazon is full of other controller grips. Once the holidays are over, I’ll go through and test the best of them with each MFi controller. It’s possible one will wind up being better than this. Still, for $10, this is a great option, and I’ll be using the heck out of mine throughout the rest of the holidays.
The phones in our pockets are supercomputers. They pack multiple CPU cores, gigabytes of RAM, and vastly higher connection speeds than most desktop computers had just a decade ago. And yet most of the sites we visit on the Internet keeps getting slower. Its inexcusable.
I’ve done this myself, and was considering writing my own tutorial on the subject; this excellent Ars guide makes that unnecessary. None of the steps required to set up the emulators are difficult, but they are time consuming. Set aside 30 minutes to an hour before you start.
Also note the requirements:
A Mac running OS X 10.10.5 or later.
An Apple ID. Sign in at apple.com to change any old Apple ID into a developer account.
Xcode 7.2 from the Mac App Store, which needs more than 4GB of disk space all by itself. Donât download Xcode from anyone other than Apple!
A USB C to USB A cable, for connecting your Apple TV to your Mac via its service port.
ROMs, best (legally) created using a device like the Retrode 2. If you choose to acquire them otherwise, do so at your own risk.
If you don’t have a modern Mac, a USB C cable, and a way of getting games, you’re out of luck.
It’s that wonderful time of year again; the time when developers hugely discount their games in a desperate attempt to eek out a little end-of-year publicity!
Expect to see a lot of games placed on sale in the lead-up to Apple closing the App Store for the holidays. Already we have a significant number of big games.
This is already shaping up to be an especially good sale for RPG fans, with theentireFinalFantasyseries, Bastion, Secret of Mana, Oceanhorn, and Transistor all available at huge discounts. And this is a great chance for everyone to grab the excellent Thomas Was Alone, which is still a masterpiece, despite suffering from a few bugs in its MFi controller implementation. The Deer God also gets a big sale, just in time for the new update which adds Apple TV support.
I’ll continue to update this page with new sales as they appear, so bookmark it if you’re interested!
Looks like Grand Theft Auto fans have another game to look forward to: Liberty City Stories has been rated for sale on mobile. This is by no means a confirmation that a mobile version is coming, but it is a good sign that Rockstar is looking into it.
Liberty City Stories might be my favorite game in the series. I’ve always loved the world of Liberty City in GTA III. I’ve also always loved GTA with motorcycles. Liberty City Stories lets me have both. And unlike its predecessor, San Andreas, LCS isn’t overloaded with unnecessary feature bloat. Just classic Vice-City-style GTA action.
If this port follows the pattern set by the other 4 iOS GTA games, War Drum Studios is probably handling the porting job. They’ve done an excellent job with the rest of the series, both with the initial ports and with continuous updates, so this will probably be the best version of LCS yet.
The Wirecutter put together a great guide on the ways in which various smart devices track what you watch, create a profile of you, then sell that information to advertisers.
Of note, here’s what they say about the Apple TV:
What it collects: Appleâs general privacy policy says the company may collect some usage data, including search data, which it doesnât associate with your IP address. The supplementary privacy policy for Apple TV says that the company collects only log data, not what you watch or search for.
How it uses the data: Appleâs general privacy policy says that it uses the information it collects to improve its services, including advertising. The Apple TV supplement says it uses log data to diagnose and record problems with your device.
How it shares the data: Appleâs privacy policy does not state whether the company shares usage information with third parties, for advertising or other purposes.
Your choices: Apple says it collects log data from your Apple TV only if you opt in.
Wirecutterâs review: This policy stands in stark contrast to all the others here. Apple collects next to nothing and anonymizes all of it.
If you value you privacy, disconnect your Smart TV from the Internet, throw out your Roku, and buy an Apple TV for your internet TV functionality. The things disreputable companies do with your information should scare the hell out of you.
At long last, the iPhone Gamevice is here. They're appearing in various Apple Retail stores across the US, and are available online in the UK, but those looking to buy one online in the US have needed to wait. Until now.
Various third-party sellers are selling the Gamevice for between $80 and $100 new, with free shipping. They're even scheduled to arrive before Christmas, if you're grabbing one as a present. Obviously you should exercise caution when buying from third parties, but at these prices, it might very well be worth the risk.
I posted my review of the iPhone Gamevice earlier this week, after using it for almost a month. While it isn't a perfect controller, it is by far the best option for iPhone gamers. I wish it was more like the absolutely incredible iPad Mini Gamevice (still $99), but still, it is a good choice. Especially with this $15 discount.
The iPad Mini version of the Gamevice is one of the best controllers ever made. For prospective customers, the only questions are “do you own a compatible iPad?” and “are you okay spending $99 on a controller?” If the answers to those questions are yes, you should buy the iPad Gamevice immediately. The iPad Mini Gamevice truly is a controller without compromise.
The iPhone Gamevice, on the other hand, is not a slam dunk. It is a flawed controller. Unlike the iPad Gamevice, the iPhone model is full of compromises, done with the goal of making the controller more portable. As I’ll cover in this review, these compromises are not enough to stop me from recommending the iPhone Gamevice. They do, however, add up to make it worse controller than it could have been. You’ll be happy with the iPhone Gamevice, but throw away any expectations of getting something as good as the iPad model.
Overall Design
The iPhone Gamevice tries to talk a delicate line: be portable, but without losing features. As such, it is a full Extended format controller, featuring real analog sticks, decent buttons, 4 shoulder inputs, and a full d-pad. This is a first for any MFi controller that connects directly to the iPhone, and it means the Gamevice is compatible with virtually every one of the almost 900 MFi-supported games.
The build quality of the Gamevice is first-rate. The plastic is nicely textured, with a pleasant matte finish reminiscent of the iPhone’s aluminum. The whole thing feels first-rate – no creaking, no blemishes, and no seams. Absolutely worthy of the $99 price tag.
Inputs are positioned modern-Nintendo-style, with analog sticks placed in the prime position and the d-pad and ABXY buttons placed in the harder-to-reach lower position. This worked well on the full-sized Gamevice, but the tighter layout of the iPhone Gamevice makes the lower inputs much more difficult to reach comfortably. For the handful of games designed around using both analog sticks at once, it makes for a nice layout. But as I’ll cover further in this review, this layout often makes the ABXY face buttons painful to use over long game sessions.
iPhone Compatibility
The Gamevice is compatible with both the regular and the “plus” variants of the iPhone 6 and 6S product lines. The way it achieves this compatibility is really quite clever. Each half of the Gamevice is connected with a folding rubber bridge, both for stability and to route wires between each half of the controller. Using a sliding switch on the back of the controller, you can adjust the width of this bridge – roll some of the rubber up inside the controller, and the controller goes from Plus sized to regular sized. This makes for an extremely sturdy connection, regardless of which iPhone you go with.
Presumably, the Gamevice can also be used with the iPod Touch, but it isn’t designed to do so. The connection would likely be unpleasantly loose. The iPhone 5 and iPhone 5S don’t appear to fit at all.
Adjustable size makes a perfect fit for regular and plus-sized phones
Size
The iPhone Gamevice is designed with portability as its focus. Everything exemplifies this. It has tiny plastic analog sticks that occupy much less space than console analogs. It has small buttons bunched close together. It has oddly shaped handles that are uncomfortable to hold for extended periods of time.
The problem is, even with all of these sacrifices, the iPhone Gamevice is not particularly portable. Attached to your iPhone, it more than doubles the space the iPhone occupies. Removed from your iPhone and folded up, and it becomes a big block of plastic almost the size of a bunched-up fist. Neither option fits in any reasonably-sized pocket. You’ll need a backpack or purse to carry the Gamevice with you. And if you’re carrying your Gamevice in a bag, then what was the point of all those sacrifices in component quality? If needs to be transported in a bag, would giving it real analog sticks have made much of a difference? Would making the handles slightly wider and outfitting the controller with full-sized console-quality buttons make it that much bigger? Would real triggers have broken the design?
This is the crux of the Gamevice: it tries to walk two paths at once – portability and quality – and it doesn’t really excell at either. If you require a controller that is portable enough to fit in a pocket, the Gamevice won’t work for you. And if you don’t care about portability, many of the Gamevice’s design decisions will be baffling.
This doesn’t fit in a pocket
The Details
The Analog Sticks
The goal with the iPhone Gamevice’s analog sticks was laudable: bring real, honest-to-god analog sticks to a portable device. No analog nubs, no circle pads – these were custom designed by the people at Gamevice. The problem is, while they’re real, pretty much everything about them has been compromised for the sake of portability. They are tiny, sharp, plasticky, and generally uncomfortable to use. They’re functional, and superior to the analog disks used by the MOGA Ace Power and PSP, but they’re not pleasant.
These analog sticks are particularly bad compared to the excellent analog sticks on the iPad Gamevice. It further highlights the difference in focus between the two products. The iPad Gamevice is designed to be an amazing controller that just happens to be focused around the iPad; as such, it’s analog sticks are comparable to the excellent sticks on the Xbox One controller. The iPhone Gamevice is focused entirely around being portable, and sacrifices much usability in order to achieve that goal; as such, its analog sticks are comparable to the middling sticks on the PSVita.
The iPad Gamevice has console-class analog sticks
The D-Pad
Good news: the iPhone version of the Gamevice might make a ton of compromises in most of its components, but it does not compromise on the d-pad. Just like the iPad version before it, the iPhone Gamevice contains one of the best d-pads you can get on any MFi controller. Seriously, Gamevice did a great job on this one – the d-pad is the best part of this controller. No surprise, since it’s the only part of this controller that is identical to the iPad model.
The iPad Gamevice was the first MFi controller to ship with a plus-shaped d-pad. And even though the Nimbus and the Horipad Ultimate have subsequently shipped with plus-shaped d-pads, the Gamevice is still the best of the bunch. This d-pad is glossy, perfectly sized, and activates with just the right amount of pressure. Because it isn’t oversized, there are no issues toggling diagonals. But because it isn’t a circular d-pad, you won’t accidentally trigger diagonal inputs. The iPhone Gamevice’s d-pad is a bit more shallow than the iPad Gamevice’s d-pad, but it is still top quality.
The Gamevice’s d-pad is first rate
The ABXY Buttons
The iPhone Gamevice’s ABXY buttons are fine for an iPhone-focused controller. They’re small, but not painfully so, in the way previous iPhone controllers’ buttons were. They’re made of a premium double-shot plastic with a gloss finish – not as nice as the Nimbus’ buttons, but still high quality.
Still, something about these buttons feels off. It took me a while to determine what it is, but I figured it out: they’re too low. The A button – the button that should be your primary input – is positioned so low that it’s furthest away from where your thumb naturally falls. The B button – the second most common input – is almost as difficult to reach, positioned right up against the right edge of the controller, near your palm.
I get that the design of the controller limited the layout options, but I think they made a mistake here. Switching the seldom-used right analog stick with the constantly-used ABXY buttons would make for a far more usable layout. And unlike one of the many areas where iPhone Gamevice is functionally compromised in the name of increased portability, there wouldn’t be a trade-off here – putting the buttons this low was simply a mistake.
A full complement of buttons allows full game compatibility
The Shoulder Buttons
The iPhone Gamevice’s shoulder buttons are top quality for a controller this size. They’ve accomplished a task that has proved impossible for Sony, Nintendo, and SteelSeries: they fit 4 shoulder buttons on the back of a portable controller without making them feel cramped.
One thing to keep in mind, though: these are shoulder buttons, not triggers. Unlike the iPad Gamevice, which uses Xbox-style triggers, these are buttons that happen to be shaped like triggers. They’re pressure sensitive, so they’re fully capable of analog movement. It’s a bit off-putting at first, but it feels great once you get used to it. These shoulder buttons actually work better than the MOGA Ace Power, which used console-style triggers.
Audio Output
Sound with the Gamevice is a very mixed bag. The Gamevice includes a built-in DAC for sound output through the integrated headphone port. In short, the iPhone doesn’t actually do sound processing itself, and instead sends the sound digitally to the Gamevice, which uses its DAC chip to turn the digital audio into sound you can here.
Unfortunately, the Gamevice’s DAC chip is terrible. Seriously, unequivocally terrible. Most games work fine, but if you attempt to listen to music or audiobooks while you play, you’ll run into a whole host of problems. Low maximum volume, static, choppiness in certain frequencies, stuttering between songs, audible noise, distortion – nothing about this DAC feels like it belongs in a controller that costs $100.
Again, to be fair, most games sound okay. This problem is most noticeable on music, audiobooks, and podcasts. But if you’re like me, sometimes you want to put on some other audio while you’re playing a game. And the Gamevice really doesn’t work well for this.
It’s a shame. The iPad Gamevice had issues with its DAC, and I’d hoped those issues would be solved by now. I let the makers of the Gamevice know about these issues many times in the lead up to the launch of the iPad Gamevice, but I didn’t have a chance to test this iPhone version in advance, so I didn’t know if it was fixed here. Sadly, no such luck.
The Gamevice vs the MOGA. The Gamevice wins
Batteries and Charging
Because the Gamevice connects directly to the iPhone via Lightning, it doesn’t require a separate power source – no fumbling with batteries here! And unlike the previous iPhone controller to try this design, the Gamevice allows you to charge your iPhone and charge the Gamevice at the same time, while you’re playing.
Charging happens over a (included) USB Micro cable, rather than Lightning. Perhaps the Gamevice was in production before Apple started allowing Lightning connections for controller charging, but still, it feels like a mistake to ship a supposedly portable-focused controller without a Lightning charge port. The Gamevice isn’t small enough to leave attached to your iPhone all the time, so you’ll want to bring a separate cable for the Gamevice to be safe – a solution that doesn’t seem particularly portable.
The iPad Mini Gamevice and the iPhone Gamevice
Just like the iPad model, the iPhone Gamevice includes it’s own integrated battery. This small battery doesn’t actually charge the iPhone, and is used solely to power the Gamevice. This makes absolutely no sense to me – I don’t understand why the Gamevice doesn’t simply draw power directly from the iPhone, and instead includes yet another battery that could die or go bad. And if it does need to include a battery, why not include a big one that can power the iPhone? The MOGA and PowerShell controllers could double your battery life with their integrated batteries, and the Junglecat was able to be super-slim by eschewing the battery entirely. I’ve asked the people who make the Gamevice about this several times, and I’ve yet to get an answer – not saying there isn’t a good reason, but if there is, I can’t see it.
Still, battery questions aside, there isn’t much to complain about here. The Gamevice never ran out of juice while I was using it, and power pass-through worked perfectly, as long as I remembered to bring a Micro USB cable.
Conclusion
I like the iPhone Gamevice. I’ve enjoyed using it in bed, I’ve killed time with it while waiting for appointments. I intend on continuing to use it in the future. But I have to review the Gamevice for what it is. And fundamentally, the iPhone Gamevice is a confused product. It is a product that doesn’t know what it wants to be. It can’t choose between trying to be portable and trying to be full-featured, and it does a decidedly mixed job at both. It sticks you with tiny analog sticks, awkward buttons, and uncomfortable handles in order to make itself as small as possible, but it fails to be small enough to actually be portable; it makes these sacrifices in vein.
All of this is frustrating, because I want to love this controller. I can’t stand gripping my iPhone into a clip on the back of a Bluetooth controller. Controllers like the Gamevice, where your device is centered in the middle of the controller body, are the only designs I like. So it kills me to say that this controller is okay, when it should have been amazing. It is the best iPhone MFi controller, but in a sense, it wins that title “by default”, since it’s the only MFi controller actually designed for modern iPhones. Anything is better than nothing.
The iPhone Gamevice is available for $99, right now, today. If you’re looking for the best (and only) controller specifically designed to work with an iPhone, pick one up. Just understand that you’re making a lot of compromises in order to get that iPhone compatibility. But even so, the Gamevice is the only controller I want to use with my iPhone 6S, so it gets my recommendation.